You must log in or register to reply here. Until you get the GBs your game style wants, goods or army buildings are your way to keep moving playing the game and stay productively alive, I think. What I did when I was in those ages was to keep 2 from my age and 2 from 1 age below. JavaScript is disabled. I guess I need to stop thinking in terms in what's right or wrongI'm a bit of a perfectionist and have low tolerance for not being good at things personally, so it's difficult! Most Eras have different "Milesstones" in the Tech Tree that should be reached as fast as possible to avoid stalling. Goods buildings leverage good deposits on the campaign map to produce a larger volume of goods than would otherwise be produced without the deposit. Haven't done that in years. Another video from our sponsor. For most players the goods buildings are the main source of goods. I am still camped im ema, so doing 64 encountes each week builds up my supply of units. Forge turns 11 this year! The one thing I would suggest is maybe keep the 2 boosted goods buildings from the previous age as you will need previous age goods for GE. Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. Press question mark to learn the rest of the keyboard shortcuts. To do that just click on "Tools" at the lower left corner and then choose "Move". If youve got a lot of event buildings, participate in gvg and/or have a CF, then you most likely dont need goods buildings, even the event ones like sleigh builders. RaH and LoA unless you need the Supplies or PE Goods. The chateau multiplies these rewards. spearfighters would you? But Event buildings can cover that if you have a few you can leave in that age. In the early stages of the game - when medal expansions are cheap - the rewards are worth it. Goods can also be used to negotiate provinces, and negotiating in Guild Expedition turns and Guild battlegrounds. Create an account to follow your favorite communities and start taking part in conversations. They can be used for research, non-guild Trades or Great Building donation. I should have never left Progressive era.. i can not stand Modern Era.. i am stuck here!.. :). Create an account to follow your favorite communities and start taking part in conversations. Please vorfige me for rgammar miskates; ingiliz not is ym tanive ganluage. Remember once a building has been build in your city, it can not be returned to the inventory again but you can use the store building item to store again an event building. Heh. Guys, the first thing I do is build goods buildings in the age I just advanced to. Unrefined goods are goods from an earlier age (always 3 ages back). They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. Therefore, you may be tempted to try to win medals from the Tower Tournaments so you can purchase expansions. It's not a bad idea to hold into a few from the previous age. Should I be getting rid of buildings up to a certain era, or just continue stockpiling until I hit a mark I'm happy with. Brigadier-General Mar 5, 2022 #2 Most reduce barracks down to specific ones for their era and build an Alcatraz GB to produce bigger numbers of troops. Anniversary Event 2023. You should get enough goods from your GBs and others game activities by now. It still surprises me when I look at players around the same level as me (1.8m) and they still have residential buildings. Answer: Currently the nearest thing to PVP in FoE is that you can attack the city of players in your neighborhood and if you win against their city defensive army you can then plunder i.e. They are proud to have defeated them without any losses. Event buildings is what changed it for me. Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. With a level 20 chateau I gain 15 goods per RQ. You are using an out of date browser. I fight in the GE with the unattached units I win in GE. Will the older goods I have already be used will I need more of the old good for example semi conductors are boosted by gemstone? Will I need any goods from these ages as I further progress? You are using an out of date browser. Yes. I think you can drop some of those buildings, however choose carefully. Goods are needed for researching technologies, building Great Buildings, and for maintenance in the Guild vs. Guild warfare. Guilds are an integral part of the game. These are a cycle of 7 or 8 quests that continue to loop once youve finished all the side quests of an age. Goods of an age stay relevant to research for 3 ages past their own, but you should build a significant stock of everything from colonial up, as stated by Dane, they're used in production of goods in modern era and up, but also if you negotiate at all on the continent maps you'll occasionally see provinces asking for. Click the Sell button, then click on the desired building. Yes, you should get rid of old military buildings. All of those force a trade-off with Goods buildings, so maybe you have room for only your current-Era ones. Therefore Space Age Asteroid Belt ads the capability to produce the goods of Space Age Mars in their respective synthesizer that can be built in the main city on Earth. That's a lot of uses! https://en.wiki.forgeofempires.com/index.php?title=Main_Page. Yes you will need some goods to construct GB's such as Observatory and Temple of Relics, but you should be able to trade down for the goods you need if that is the case. In the Space Ages, starting with Space Age Mars, the whole concept of producing goods works quite differently than from earlier ages. Empty tiles dont generate anything . For a better experience, please enable JavaScript in your browser before proceeding. When will I be able to delete them and reclaim the space? Of course you don't get any ranking points if you have lost your battle, or if you have 0 points (more damages on your side compared to the value of the damages caused to the enemy). Bet you got a ton of PE Goods. Press J to jump to the feed. Unless you're going to attack each sectors. Depends on your game play and objectives. Eventually you won't needs goods buildings. I'm still fighting with the tech tree needing lots of old era goods atm. Here's a lot of useful information, with a handy color-coded table at the bottom that shows goods requirements throughout the tech tree. Guilds. Read all about the Anniversary Event 2023 . - Always create a surplus of Coins and Supplies for every main collection. Your new goods buildings will no longer need a new type of deposit in order to produce goods. It is cheaper that way, imo. Isn't the Gb you are after Dynamic Tower? These are a cycle of 7 or 8 quests that continue to loop once you've finished all the side quests of an age. This might be a dumb question but are rogues the same thing as unattached? However, due to battlegrounds, I have been hosting a small goods farm to drop into the treasury. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Low age uneven city space will cost you placement headache in middle-to higher Eras and deny you some building space. The Arc (80) - S This is the best, most important great building in the game. You won't be needing them. Hey. Well, except for Rogue Hideouts. Thanks a lot. Some taking up less space some more space housing stays a standard 2 x 2 size, so over time you can have more and more goods buildings in a well balanced city. As part of a guild, you can play together with friends or make new friends and acquaintances who will help you with all aspects of the game. If you fight through GE, you will gain goods instead of bleeding them. To reach the full production potential the player should acquire a corresponding good deposit for a good building. That all makes perfect sense. If you do plan to sell your previous age goods buildings, i would make sure i have at least enough at the tech tree of goods needed. I've been keeping two goods buildings from each era just to continue getting these resources, and it's definitely taking up a lot of space. Probably when you get great buildings or event buildings that make as much goods as your current or previous ages goods buildings. 48:00:00 960,000 960,000 300 = 6(30) or 60. I am now in the Arctic Era and I am starting to have problems with enough space to build on. . But problem is (in menu) when i double click the hotkey and press escape. Tune in to celebrate the Forge's birthday with style and check out our new merge mechanic as you pave your way towards the Grand Prize - the glorious Tower of Conjunction! We, on the other hand, urge the farmers to replant immediately. Johnny B. Goode Well-Known Member Jan 26, 2023 #6 Even in new cities I rarely build goods buildings. And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. If you decide to speedroll through some eras later on, you can then plonk them down again in your new space, then rinse and repeat. If you're a Farmer, then you have to devote space to your Coin and Supply buildings and the GBs taht support that and keep your military up to date enough to at least try to deter would-be Plunderers. If you delete the old, how do you participate in the tournaments from previous ages? It may not display this or other websites correctly. Now this unit can't stay out of range of any unit and can be taken down somewhat easily. Hang on there. JavaScript is disabled. You must log in or register to reply here. As all other quests can be finished by GBs, like Himeji, TT, SV and others for supplies, CF, St. Marc's and others for coins, ToA, Babel, Galata and others for goods and Traz for units, it just would logical, that GBs like The Arc, Observatory, Atomium and K.I. I know that if you delete buildings you get back some of the goods it costs to build them. Do the cultural settlements, and work on leveling up your goods providing GB's. Just take your time, it'll all come to you, read the wiki, forum, keep asking questions and ignore silliness, get in a good GvG guild that's willing to train. Then when I can go no further (around Thursday for me), I tear down the spearfighter barracks (if I need the room) and put up Soldiers, Archers and/or Warriors. Goods Buildings. Buildings: Depending on your goods boosts you may choose to build the corresponding goods buildings to produce those goods. Goods Required Per Era | Forge of Empires Guides - [] you advance through the ages, ever improving and growing your city, you also require more and more goods, of Building a Town (Part 3): Farmer Town | Forge of . 3) Plan out which expansions have the least annoying impediments or none at all and focus on buying them. And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. Selling them or giving them to Guildies? I get all my goods from event specials and rewards buildings like terraced farms. 2 Million Coins - 500K supplies etc. They take up a lot of space. Trending pages Tower of Conjunction Druid Temple Celtic Farmstead Pergola Key Master's Workshop Arctic Harbor Chocolatery Privateer's Boathouse All items (194) # A B C D if you play GVG you can use spear fighters on AA map , for blacksmiths they are small , usefull for quests and easy to sell for space needed after at litl cost, Generally you should prepare when entering a new Era. But as the price goes up, the tournaments become progressively less valuable, and therefore a waste of time and space (if you're keeping older age barracks for that purpose). Write it down or use MSWorks and make your own draft. Incredibly convenient to know exactly how many Goods were needed for tech and planning appropriately. At higher level, the CF provides a lot of goods from RQ quests, and if you're placing maxed event buildings in your city, then you're also getting a decent supply of goods. Seems like all of you are saying the same thing, but what exactly do you mean by "enough goods"? Ofvourse, delete everything that doesn't give attack. For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. QueenNicky klods hans For exmaple whale oil, not much demand but Coke is in high Demand. To reach the full production potential the player should acquire a corresponding good deposit for a good building. You are using an out of date browser. The farther you advance the less important previous tower competition is relevant. But don't get so attached to them you're not willing to cut them. I have an Iron Age city where I still haven't built any Iron Age goods buildings and long ago deleted my Bronze Age ones. They provide a random reward including 5 goods, x amount of medals, x coins, and x supplies. Supplies are widely used to build buildings, to train military units, and to produce goods. Very active GvG players should be able to score on all towers available to them except for BA. Having a GB or two that make goods can lessen the risk of such a stall, and eliminate your dependency on trading. If you want the BA tower, you'll need to use BA units in PvP. I keep sleigh builders in my city(10), since I do use goods for neg in gbg when attrition gets high, and it allows me to do a lot of trades within my guild for those that need FE goods. The chateau multiplies these rewards. You can usually trade down 1 or 2 era for goods if you need them. At the top of the page in the centre you will see 3 buttons, Sell, Move and Cancel. I am therefore thinking about removing any obsolete goods buildings that I will not from this point on need anymore. All of them. There's usually enough goods traders around for you to buy the goods required for the GB for X amount of fps. From the progessive age and up some of the new goods buildings and boosted by the older goods . For a better experience, please enable JavaScript in your browser before proceeding. Be rid of them. The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth. I like to have 4-5 barracks for them and get through GE1 and a few more fights in GE2 with them. There's usually no reason to keep buildings from lower ages. Note: You only get back 25% of what you paid for, so you will soon lose resources if you keep selling buildings and rebuilding them. Thanks for the advice and encouragement, I dont have any barracks what so ever. To remove a building, open the construction menu. When starting Space Age Asteroid Belt independence is granted to the Mars Colony. Got rid of mine during EMA/LMA, got rid of all my residential buildings around the same time, get enough decent event buildings then you really dont need them. but i did not save enough of my older era goods .. i had no idea that Modern era was like this.. i should have looked it up and i wish i could go back down one era.. i wish this game has a way where you can go back to at least one era down.. it is so not worth playing the game anymore. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role ("battleground constructor") can raise buildings on provinces owned by their guild. Get your goods from Event Buildings, GB's, Terrace Farms, Tribal Squares, Sunken Treasures, and Sleigh Builders. Unmotivated it will just give coins. Link to main Research page on Official FoE Wiki. Kind of got a add everything up. Lower age goods than the last one, you can get those by trading. My advice would be to delete Colosseum for sure, as it seems to be fairly universally accepted that it is a worthless GB. Coins should be about double of Supplies. Probably around CE? Don't forget your Continent Map for claiming province section. Generally speaking, how long do you need to keep goods production buildings of earlier ages? I would really like answers to all of this instead of the same vague advice you're all giving. daily Forge Points, guild power and goods, ARC/Chateau boost, attack/defence boost, available FP Great building investment helper which includes cost to lock a reward position and associated profit/loss. Im in FE and the ONLY things I build from the tree are for quest purposes or military. The more space the better. Tabular summary of Great Building benefits, at different levels of the Middle Ages. Keeping 2 ages of boosted goods buildings is a good idea. The sooner you get rid of them, the better. Contents 1 Buildings 2 Blueprints 3 Construction 4 Upgrade 5 Bonuses 6 Donation 7 Deleting 8 See also Buildings Blueprints All Blueprints can be viewed in the inventory menu which is located at the bottom left orange "inventory" icon of the screen. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Up to you. On the market i have noticed alot of goods of the same age trades just fine. It may not display this or other websites correctly. This is not normally a good idea for most players, but since my guild is spread out over so many eras it is an easy way to help out lower age players and cuts my trading in half. I am used having this on "escape". When you advance to a new age, do you delete the old military buildings and replace or do you just add? 08:00:00 1,080,000 1,080,000 20 = 8(40) At least in my opinion. The player has to manually assign the production for each building by spending coins and supplies. Moreover, the cost for producing goods also depends on the amount of Life Support, the Space equvialent of Happiness. I choose to convert to higher age goods as quickly as possible. Meaning having enough goods, coins, supplies and FPs to take a Strategic step into the next era. Points per spent goods. At least its how I find this game fun so far. Altho you can have terrace farms for the same reason, and they give goods if you run them on 8hr timers, they're mostly used for fps on a 24hr, but they're huge, and event buildings easily replace them now, since they give both fps and goods on a collection every 24hrs. steal something produced by one building. Legend: COG = "Cost of Goods" - Total of both supplies and coins (same number of each) needed to pay for the goods required build the GB. This is considered quite anti-social so most players do not plunde. how in the world do you get enough from GE? Think of it also as a time savings. So I wonder, what goods buildings should I take down - if any? The older units will be outclassed by current ones, and military barracks are big population sinks as well, so you don't want ones you don't need. You should also check foe websites to see how many of what goods you need to stock for the next era. Thanks. It takes some effort, but this gives you tons of forge points, blueprints, and medals. Goods can also be used to negotiate provinces, Guild Expeditions, Daily Challenges or the Merchant and can be traded with other players. Buildings. From the Modern Era to the Virtual Future some unrefined goods are needed also. If you want to remove a building then click "Tools" and choose "Sell". That way I do not need 2 lane roads, unrefined goods and the hassle of changing them out every age. 24:00:00 640,000 640,000 200 = 4(20) or 40 You must log in or register to reply here. should count for treasury donations. Like others have said: CF basically replaces all goods buildings by itself, so you should have one of those and zero of everything else under most circumstances. Do the events. If I decided to delete a GB, do I get some of the building costs back? The production building is an important building that produces supplies, a primary resource in Forge of Empires. I heard this game has fully customizable hotkeys. Forge of Empires Wiki 4,618 pages Explore City Player Trending Community in: Buildings Goods Buildings Category page Edit The category for all articles related to Goods Buildings . It has enough range to hit nearly any unit on the map, without moving. JavaScript is disabled. I always go for the highest era goods building i have the boost for, you can trade down later on. Get a CF and never have goods building again. So start building them and leveling them. One thing to try is to use 8 x spearfighters to get as far as you can in GE at the beginning of the week. Just do GE, and get all those unattached troops. So I'm currently sitting in Progressive era stockpiling and leveling up my GBs really wanting to do some remodeling in my city. If you have Tribal Squares, Sunken Treasures, as someone mentioned, get rid of themthey don't provide enough for the space that something else can provide.same with Lord's Manor, if you have them in your city, get rid of them as their space for 2 fps isn't worth it. You need Forge Points to progress through the game. 48:00:00 3,240,000 3,240,000 60 = 24(120). Stick to the age you are in while you level it and do reoccurring quests (RQ). Press J to jump to the feed. Get a Chteau- youll never need another goods/supply building again. To cancel a building, which is under construction: you have to press "delete". With a level 20 chateau I gain 15 goods per RQ. I wanted to know was it worth even keeping the goods buildings? 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. Forge of Empires Wiki is a FANDOM Games Community. Keep in mind that when you trade down at 1 for 2, every good you make doubles in number. You will need more coin and supplies as you advance to build the later stage buildings so keeping a balance of all the above is a good idea, troops too once you start producing a few .