I still need to put skynet back in =P. Community-run subreddit for the game Factorio made by Wube Software. This page was last edited on 31 August 2020, at 10:02. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Green & blue circuits share a line going in. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Create an account to follow your favorite communities and start taking part in conversations. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Reddit and its partners use cookies and similar technologies to provide you with a better experience. by Rjskeet Thu Jan 10, 2019 2:53 am, Post With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Valve Corporation. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. If you need more inject more material later instead of widening the bus. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. by astroshak Thu Jan 10, 2019 2:08 am, Post This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). by MobRules Thu Jan 10, 2019 5:12 am, Post For green circuitsi never go more than two for my starter base. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. One of the most popular alternatives is the modular outposts. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! People Also Viewed. Other times, this is not an option. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Search reviews. - Green Science will share the other side. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. There's a lot to consider when building a main bus. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Split off iron in two places (for throughput), and a half-belt of green circuits. Plastic x1 (recommend x2) Batteries x1. That means that a splitter can be used to put an equal amount of items on two belts. - Hamburg, Giessen Mad respect. - If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. For the belt close to the assembler, split off half a lane of iron plates. - Please see the. Hamburg, Siegen For more information, please see our Frankfurt (Airport), Hamburg Berlin, Hamburg Oldenburg, Hamburg you can also reduce needs late game with productivity modules. 0 reviews that are not currently recommended. through links on our site, we may earn an affiliate commission. Stealth Optional is supported by its audience. How many main bus lines do you generally use? I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. The orientation of and how wide the players monitor is also plays a role in this decision. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Would you say that I should have more chopper and iron? (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). However, each triangular base section is an entire huge main bus! is the fix to just have much larger grid sizes to account for the wait platforms? If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post by Rjskeet Thu Jan 10, 2019 1:55 am, Post Glad you found it useful! The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Kharkiv, Hamburg by RLS0812 Thu Jan 31, 2019 3:22 am, Post and our But hey, if it can give you some form of advantage, then why not try to do it? A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). These items are often just put into chests for personal use rather than on a bus. by Aeternus Fri Jan 11, 2019 2:54 pm, Post I was pleasantly surprised when I saw you were behind this. - This is fixed by adding more furnace/mine set ups to keep production high. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. by astroshak Thu Jan 10, 2019 1:44 am, Post Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. All trademarks are property of their respective owners in the US and other countries. I tried using next-level products (i.e. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). Generally my main bus consists of iron plate, copper plate, and coal. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Place these one tile away from the Red Science output belt. Mister's Bar and Lanes. - Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. - Many balancers fail to balance properly once an output backs up or if an output is not used. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. by sha664817 Fri Feb 01, 2019 6:57 am, Post It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. You especially want more gears and iron plates because that's what your betls cost to produce. For more main bus blueprint design options, click here. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. READ MORE: Rust: How to fix screen tearing. 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hamburg, Berlin (Airport Schonefeld) - - 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. - Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Cookie Notice Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. - - by netmand Wed Jan 30, 2019 6:16 pm, Post Youre allowed to do your bus as you see fit. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. Rust game file size: How big is the download. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Makes doing blue science and rockets later easier as well. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. All trademarks are property of their respective owners in the US and other countries. How many bus stops and stations are there in Hamburg? The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. there is even enough iron left for "buildy things" (belts, etc). Place another belt along the output side of the assemblers. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. - Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? But when you discover the most important ones, you'll eventually have a grasp on it. Bowling. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. I dont make any two buses identical unless Im following a blueprint for some starter base. - Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Yet! The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Post - I have made about two lines of iron and copper in my last few vanilla games. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. Hamburg, Bremen Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. Post all other topics which do not belong to any other category. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. Aarhus, Berlin Two science packs made efficiently and traveling together on the same belt! Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Incredibly helpful, thanks for the effort. All rights reserved. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Thanks for this! Place a regular inserter and a long armed inserter to feed each Science assembler. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Hamburg, Skopje There are numerous main bus blueprint designs you can choose from and use when in a match. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Sharing makes us all stronger and more inspired to come up with new ideas! When logistic robots are available one might start moving some items by robots instead of using the bus. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! by Trebor Thu Jan 10, 2019 5:14 am, Post Click here to open location in google maps. Hamburg. EDIT: Here is an example of what I call a stage 2 "starter" base. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. One downside to this can be that all resources are used up before every machine gets fed. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial - Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Use the belt throughput numbers to determine how many lanes it should have. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Done! Keep the main bus, build your new base close to it. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? This item will only be visible to you, admins, and anyone marked as a creator. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. When you purchase Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. The bottleneck in this balancer is that the two middle belts only get input from one splitter. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. Chests between each belt structure move items along as well as providing a collection place for pickup. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Ideally, a balancer should be input and output balanced. You'll want production running while you work to keep you supplied. Most basic science is done and I reworked it to start pushing towards beacon based systems. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Hamburg, Frankfurt You are very welcome! Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. What is your definition of "main line bus" ? The width of the bus can become a problem if it is very wide. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! If you don't have red circuits yet, don't worry -- you're just planning for the future! But for some other parts of the bus you can easily do 6 belts next to each other Hamburg, Copenhagen Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting.
Dave Spac Investor Presentation, Paul Ferrell Gormania Wv, Articles F