Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Also accepts individual files within the. Optional.str_damage_multiplier = The bonus to grant. trait = The trait to remove. Optional. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. Allows to remove specified decision without running remove_effect. The amount of experience gained when the admiral spots an enemy fleet. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. Optional, defaults to false. Useful if a trigger within has no tooltip. OR value = The weighting added by the strategy. Hi modder, Im new here!So I am making a new mod for Siam about the minor taking power.How can I change party leader? Decides which advisor slot gets used by the. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. Can only be used if at war with the target. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. browser_base_url [url] Sets the URL of the . Changes the country leader's description. Adds the specified amount of hours of supply to troops led by the current unit leader. Changes the currently playing soundtrack. Creates and adds the specified division template to the current scope. Makes everything regarding agencies instant. Defines the effects that would be executed on the unit leader every day if they have the trait. flag = The flag to set. Sets a new balance of power or edits the existing one. If used with country tag occupies all of their owned, not controlled, land. Columns go left-to-right starting with 0. Not sure if set_ruling_party boosts the ideology on it's own. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. Completes the specified focus for the current scope. Refreshes the focus tree for the specified country, restarting the checks in, If put within a focus' completion reward, the focus will not be marked as complete at the time the effect is executed, leading to. Print out all console commands or a specific command description. Starts a civil war for the current scope with the specified parameters. From what I know you can't kill your leader in-game. Equipment scopetype = The equipment the country is licensed to produce. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. 0-50, window(wnd) [Arguments: open/close] [window gui name], Pauses the game after X hours have passed after command is called, Gives max war score in all wars for the country, Command no longer exists as of patch 1.9.1, Add specified country tag to your interest, Removes specified country tag from your interest, Prints AI desire for ideas to log. I tried using the command from the wiki, but it didn't work. The composition of the division. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. ideology = Ideology type of the character. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. The effects here must be used within a scope that's specified within the notes. Sets the current country as the faction leader. However, operatives are not considered characters and are still created with the create_operative_leader effect. states = { }The states included in the breakway country. Adds coordination skill to the current navy leader. Which will print the final effect to game.log when the effect is executed and make debugging easier. keep_all_characters = yesIf true, the revolter will have no characters from the original country transferred to them. Moves the camera position over the specified state. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Sets the animation of a specified entity. Defaults to true if unset. Locks all division templates for the current scope. Turns off fog of war, only within a province if specified. army = Will damage the army units. A weight of 0 will result in AI neveer picking it. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } Displays a list of every character meeting the specified limitation and recruited by the current country. These don't serve as effects, but rather as scopes that change for whom the effects are being executed. is_locked = Whether the division is locked or not. The defense skill of the leader. Removes the specified trait from the current unit leader. damage = The percentage of damage done to units. Does not start resistance by itself, only removes the checks forcefully disabling it. Useful if a trigger within has no tooltip. Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. and our Adds defense skill to the current unit leader. Adds legitimacy to a government in exile. If the trait is manually assigned only, these can be omitted. Adds the specified ideas to the current scope. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Optional.set_root = Sets the scope of ROOT in scripted localization. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. Adds a province modifier to the specified provinces in this state. Everything else regarding advisors is identical to ideas. r/hoi4 on Reddit: Is there any way for me to change the leader of one amount = The amount of resource to add. This counts as the operative dying and will trigger the corresponding. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. amount = / The amount to add.target = / Which country receives the equipment. The effect does nothing if the country exists. Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play Executes contained effects on a random division that meets the limit and is owned by the current country. Equivalent to pressing on the error dog if enabling debug mode in launch options. Removes one trait and adds another. -debug must be enabled in in launch options. This is one of the only HOI 4 console commands we advise not using, as it really strips away the fun from a game designed around fighting wars. Deletes all units with a certain template. female = The gender of the leader. Does not accept regular ideologies. If you want the game to choose between effect blocks, random_list can be used instead. uses = Number of times the cost reduction can be used. Optional. visible = The scripted trigger that must be met for a country for it to see the entity. The character slot can be the character's name or id. skill = The skill of the leader.traits = { }The traits the leader spawns with. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. Starts a production line for the specified equipment for the current scope. You need to click the state as the state id no longer works. Adds the specified amount of navy experience to the current scope. Interactive corporate website. Executes contained effects on every division that meets the limit and is owned by the current country. Spawns an air combat in desired location. Removes the specified targeted decision for the current scope. Removes the current scope from the specified technology sharing group. Transfers the specified type of ship from the current scope to the specified country. Changes the appearance of one of the sides within the balance of power. The "parties" parameter no longer works as of version 1.7. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. all_provinces = yes If the current country is independent, will do nothing. The experience required in order to assign this trait to a unit leader. Optional. #2. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. Assumes the capital by default. These can only be used with characters of the unit leader type. Can be used in country, state or character scopes. Would love to know the answer to this question. Allow Traits. Fires the specified event for the owner of the current unit leader. A character has an advisor role added by defining one within the advisor = { } block. Moves the camera position over the specified province. Allows to transfer a precise part of the army and the equipement of a country to any country. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. Decides the weight that AI has for picking this trait.
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